When the axe is resting in its final place it will be scored.

The points from the axe will be determined by where the scoring area of the axe head meets the surface of the wood that the axe head is embedded into.


The black line awards points associated with the ring.
6 points for the bullseye.
4 points for the 2nd ring.
3 points for the 3rd ring.
2 points for the 4th ring.
1 point for the 5th ring.
8 points for the Killshot.


The Killshot is active for the 5th and 10th throw of the match only. Otherwise it will be treated as if the Killshot is not there.

Before throwing for the Killshot, the player must make clear they intend on throwing for the Killshot. This is referred to as “calling the Killshot” and activates it for the full 8 points. The player cannot change their call.

The Thrower with the higher points must decide to call first. In the case of the tie, either thrower may volunteer to call first.

If not Killshot is called, then the match continues as normal as if the killshot is not there.

If the Killshot is called but the players axe does not hit the Killshot, then no points are awarded.


In the event of a tie after 10 throws in a single match, the match enters into sudden death.

ONLY Killshots are allowed during all sudden death throws.

Players may not score on the same killshot twice in a row. Players must alternate Killshots.

In the event that both players miss the Killshot during Sudden Death, the player with the shortest distance to the Killshot will be awarded the match.

If Player 1 has an axe that has dropped and Player 2 misses the Killshot, but is on the board, Player 2 will be awarded the match.

Points are not counted or tallied during sudden death.